ProMap

2.5
Votre notation : Aucun Moyenne : 2.5 (2 votes)


Auteur : Ydiss

 

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Description

ProMap est un mod à but compétitif qui modifie certains endroit de map pour en enlever les "exploits bugs", les murs invisibles, recoins inaccessibles  etc... De plus il rajoute certains objets (bus, voitures, caisses etc...) ou obstacles (arbres, rochers etc...) pour permettre plus d'attaques ou contraire en enlève pour faciliter le spawn en inféctés (voir le  changelog ci-dessous). ProMap est sous la forme de plug-in MetaMod donc pas besoin d'upload ni d'install les maps sur le serveur, seulement 2 plug-in très légers d'un  total de 400 Ko. 
Une communauté Steam est mise à disposition pour les joueurs de ce mod
http://steamcommunity.com/groups/l4dpromapmod

Note : Nécessite le Plug-in serveur MetaMod

Version : 1.55

Télécharg ProMap

Sreen-shots :

  

 
 


Changelog

No Mercy Map 2: Subway
Closet Blocks:
    * Blocked vent near start
    * Blocked re-spawn closet in pillar-room
    * Blocked pipe corner in generator room
    * Blocked wooden cabinet in generator room
LOS Blocks:
    * School Bus added to final road
    * Bus added outside of safe room

No Mercy Map 4: Interior
Closet Blocks:
    * Under Stairs Ground Floor
    * Crescendo Closet & Shiva Stack Bed Corner
    * Elevator Vents (allows exit for infected)

No Mercy Map 5: Rooftop
Closet Blocks:
* Under Stairs Outside of safe room

Blood Harvest Map 1: Hilltop
    * Invisible walls removed!

Blood Harvest Map 3: Bridge
    * Invisible walls removed!
LOS Blocks
    * Added some trees and rocks at final run, outside of safe-room - This part of the map is pointless, in my opinion. Nowhere for infected to spawn at all - once the easy crescendo is done, this region now offers at least 2 points for one last ambush

Blood Harvest 4: Barn
LOS Blocks
    * Added several train carts to the bridge at the safe room - it is now possible for infected to make extra ambushes on the bridge
Exploit Blocks
    * Blocked the train-cart jump exploit at the end of the map
    * Blocked the drop exploit around the back of the final building

Blood Harvest 5: Cornfield
    * Invisible walls removed!

Death Toll Map 3: Ranch House
    * Invisible walls removed!
Closet Blocks
    * Blocked the shiva stack corner between boxes and the door at the church crescendo

Death Toll Map 4: Small Town
    * Invisible walls removed!
LOS Blocks
    * Several throughout the map in the open street locations - ambush locations are increased dramatically for infected
    * A few vehicles added to the crescendo street on both sides, this makes the crescendo a lot more risky for survivors than it currently is (which is relatively tame).

Death Toll Map 5: House Boat
LOS Blocks:
    * Added several rocks to the water region at the finale - survivors can still camp there but now the infected have lots of places to spawn from and hunters can use the rocks to initiate pounces from
    * Added some vehicles to the road, as the survivors exit the safe room.
    * Added two rocks near the witch spawn, for extra ambush potential

Dead Air 1: Greenhouses
    * Invisible walls removed!

Dead Air 2: Offices
    * Invisible walls removed!
Exploit Blocks:
    * Blocked off the edge of the roof overlooking the alarmed car - it should now be impossible to set the car alarm off unless you're on the ground level

Dead Air 3: Garage
Closet Blocks:
    * Blocked off the pipes camp spot
    *  Blocked off the concrete bags corner spot

Dead Air 5: Runway
Closet Blocks:
    * I've only blocked off the small regions underneath the terminal building - survivors can still access the region but they cannot go right underneath the back - they must stay out where they don't have a roof over their heads
LOS Blocks
    * Lots everywhere - No longer must the boomer spawn in the wide-open to be shot instantly!